This is my perspective on animation and rendering without getting into details of animation products like Autodesk, Maya, and 3dStudio Max.

A well-polished game takes a lot, A LOT, of time, to put together, to go from the storyboard outline to the finished product.

There are many techniques that you can use to make 2-D and 3-D backgrounds look good, that will give the impression of going into the page or out of the page.

In the Art Department they are working with 3d Studio Max and also with Autodesk. Classes and tutorials for those products provide information on how to create 3-dimensional items, select the creatures to draw or render, and view the creatures and the rooms from a number of different perspectives.

Speaking of sunsets and perspectives, this is probably not a bad time to go look for one.