• Introduction
  • Classes in 3-D Development
  •  Layers for Multiple Dimensions
    • Wrapping Maps
    • Layering Maps & 3D Space
  • Separate Everything Into Two Parts
    • Two Dimensional Stills
    • Animated Images
  •  More Sets of Two Parts
    • The 2-D City becomes 3-D
    • Landscape instead of City
  • MMORP Gaming with Browsers
  • Game Engines and Tutorials
    • Unreal and Unity
    • Demo Reels
  • The Landscape as Two Parts
  • Goals and Delivering Product
  • The Animation Pipeline     
    • The Story
      • The Visual Element
      • The Verbal Element
    • The StoryBoard
    • Sets
    • Maquettes and Proxies
    • Surfaces
    • Rigging
    • 3-D Layout
    • Highlights and Shadows
  • Rendering                   
    • The Rendering Process
    • Computerized Rendering
    • How to Draw the Scene
    • Prioritizing Work
    • Reusing Animation Assets
    • Rendering Example
    • Film Versus Videogame
    • Particle Rendering
  • Summary           
  • Defining Terms       
  • Roll Credits
  • About This Page