Introduction
Classes in 3-D Development
Layers for Multiple Dimensions
Wrapping Maps
Layering Maps & 3D Space
Separate Everything Into Two Parts
Two Dimensional Stills
Animated Images
More Sets of Two Parts
The 2-D City becomes 3-D
Landscape instead of City
MMORP Gaming with Browsers
Game Engines and Tutorials
Unreal and Unity
Demo Reels
The Landscape as Two Parts
Goals and Delivering Product
The Animation Pipeline
The Story
The Visual Element
The Verbal Element
The StoryBoard
Sets
Maquettes and Proxies
Surfaces
Rigging
3-D Layout
Highlights and Shadows
Rendering
The Rendering Process
Computerized Rendering
How to Draw the Scene
Prioritizing Work
Reusing Animation Assets
Rendering Example
Film Versus Videogame
Particle Rendering
Summary
Defining Terms
Roll Credits
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